Stamus Contra Malum: 1013 YE
Province of Minrothad
Province of Minrothrad
Area: 8,120 sq. mi. (21,030 sq. km.).
Population: 200,000 (approximately 70% humans, 23% elves, 5% dwarves, 2% hin), including Minrothad City (pop. 25,000; mixed, primarily human and elven), Harbortown (pop. 12,000; mixed, primarily human and elven), Malfton (pop. 5,000; 80% hin), Seahome (pop. 25,000; 95% sea elven), Verdun (pop. 13,500; 99% elven), Gapton (pop. 5,000; mixed), Stronghold (pop. 10,000; 99% dwarven), Cove Harbour (pop. 7,000; mixed).
Languages: Thracian (official; used for trade purposes), Minrothaddan (local dialect), Elvish (Sea Elf dialect).
Taxes: 25% income tax collected quarterly on the aristocracy, nobility, and wealthy; 20% income tax collected quarterly on everyone else (Va. 1, Ya. 1, Fy. 3, and Ei. 1). Thracians abroad must still pay their taxes. Expensive and magical items are also taxed 25% of their worth. 10% imperial commercial sales tax on all goods except food, clothing, and fixed assets; levied on imports, rebated on exports. Property tax levied based on quality of land, roughly 6% of its value annually. In addition, all imports (goods or services) have an 18% tariff, though all Thracian Exarchates are exempted from this, paying only the commercial.
Industries: Agriculture, crafts, fishing, mining (Fortress Island), services, shipbuilding (Minrothad City and Harbortown), trade.
Important Figures: Demetius Vannopolus (Exarch), Oran Meditor (Guild Master), Nosmo Beldan (Merchant-Prince), Ormun Corser (Priest), Saroso Elsan (Merchant-Prince), Ulard Forester (Guild Master), Murl of Vlaardoen (Imperial High Mage).
Flora and Fauna: Birds, donkeys, goats and lizards are commonly spotted on the various islands. Monkeys and small, wild pigs are also known to be present deeper inland.
Vegetation consists primarily of mahogany and teak, although numerous fruit-bearing trees are also common.
The nation of Minrothad consists of two large islands (though nowhere near the size of Ochalea or Nuar), three medium-sized islands, two small but still noteworthy islands, and countless scattered islets which are only a few square miles in size. The seas around Minrothad are often fog-shrouded, and only the best maps accurately mark the location of the tiny islands, various rock formations, and reefs. This makes the waters of Minrothad somewhat dangerous for inexperienced navigators, and in part explains the skilled seamanship that is common among the people of Minrothad themselves. The seas here are teeming with fish of all sorts, providing much of the diet for the inhabitants.
As far as visitors are concerned, the major island is Trader’s Island. Located here is Minrothad’s capital and busiest port, Minrothad City. This city lays on the eastern half of this roughly circular island. The town of Harbortown is at its western edge. The island itself is bifurcated down the middle, roughly north-south, by a ridge of volcanic mountains, the Diamond Spurs. These have been dormant for a long time, but in the distant past they covered the island in volcanic ash. This resulted in fairly good soil, and much of the island is forested or given over to fields that grow crops for the residents.
The other major island is Alfeisle. This is a long island, just to the west of Hattias. It has a narrow waist in the middle. Down the spine of Alfeisle runs a range of rough ground, hills and mountains, which are mostly uninhabited. The two ends, which spread out into forested plains, are the settled areas. Seahome, the major city of the sea elves, dominates the northern half of Alfeisle. At the southern end lies Verdun, a city of forest elves. With the exception of the craggiest, rockiest of the hills and mountains, Alfeisle is covered in dense forests.
Open Isle is situated just south of Terentias. Except for the southern tip (which consists of grassy knolls), it is an island of forested hills. Open Island is home to Minrothad’s hin population; their main town is Malfton on the southeastern coast.
Fortress Island is an extremely rugged, rocky mountain which is home to Minrothad’s dwarven community. A long, narrow sound runs into the heart of this island, at the end of which, perched high up on the cliffside, is the town of Stronghold. Defensive emplacements line both sides of the sound, insuring that this island truly lives up to its name. The island itself has little noteworthy vegetation, just some hardy bushes and grasses clinging to the rocky soil.
North Island is like several of the others in miniature; a mountainous ridge divides it down the middle, and the island itself is heavily forested and very hilly. North Island doesn’t have much of an anchorage, so aside from a fortified refuge up in the mountain country it is largely wilderness.
Though Fire Island and Blackrock Island are located at opposite sides of Minrothad they are virtually identical-piles of volcanic rock, both dominated by active volcanoes. Some vegetation grows in the areas least frequently struck by volcanic eruptions, and only a few fishermen deign to live on either.
This chain of islands in the Sea of Dread lie off the southern coast of the Known World. After the events of the Crucible all of the Nethyr garrisons were over run by the slaves and a series of independent petty kingdoms sprang up. When the Empire of Thrace expanded it quickly conquered these kingdoms one by one, centuries ago.
The province is known for its fishermen, traders, smugglers, sailors and ships. Some of the best naval officers in the Empire hail from these islands. The bulk of trade withe the Sunset Kingdoms to the west come through this province including a great deal of illicit goods such as drugs, harem slaves, and other banned goods.
Over the centuries, there have been numerous clashes with the sea elves of Triton. In the past century a blood war saw a number of islands in the province change hands between the empire and the kingdom of storms. .